3D artist Cornelius Dämmrich says he "loses his mind" and "constantly burns out during projects" By Paul Hatton published 17 May 24 Coping with with the stress of creativity.
"We have a lot of stories to tell," says SPINE director Dmitry Pimenov as he talks about the game is being spun into comics, web series and more By Lewis Packwood published 17 May 24 The transmedia ambitions of SPINE.
"Unreal Engine 5 offers unprecedented creative freedom" - the art director behind gun fu game SPINE loves Epic's tech By Lewis Packwood last updated 17 May 24 This art team's designing with ambition.
Game environment design is a growing art form, reveals new book By Ian Dean published 12 May 24 Planting new ideas.
Marvelous Designer 2024 review: now with improved Unreal Engine 5 support By Paul Hatton published 1 May 24 Creating lifelike 3D clothes just became even easier.
How to create realistic game interiors in Unreal Engine 5 By Maxim Dorokhov published 26 April 24 Maxim Dorokhov shows how to make realistic gaming interiors in Unreal Engine 5, using the apartment from Silent Hill 4.
Designing the giddy Art Nouveau fantasy world of new game Our Brilliant Ruin By Ian Dean published 12 April 24 "We've embraced the chaos," says art director Andy Foltz.
How sports branding defined the creative campaign for Deathsprint 66 By Ian Dean published 2 April 24 "Great design transcends," says Fluid's creative director James Glover.
Unreal Engine has 'democratised filmmaking' - says the director of AppleTV's new animated movie By Ian Dean published 28 March 24 CG film Max Beyond is bold and different.
Marvel 1943: Rise of Hydra just revealed the Unreal Engine 5.4 tools everyone will want By Ian Dean last updated 22 March 24 Games are getting unbelievably realistic.
Epic Games announces game-changing MetaHuman integration for UEFN By Joseph Foley published 21 March 24 Unreal Editor for Fortnite gets Creator and Animator tools.
Alone in the Dark has an unnerving "storm of cosmic darkness" that freaked me out, here's how it was made By Ian Dean published 20 March 24 Art director Rikard Ryberg reveals how one of Alone in the Dark's best set-pieces was created.
Alone in the Dark review: beautifully creepy visual design can't hide a lack of polish By Ian Dean published 19 March 24 The 1992 cult horror game is reimagined… as a cult horror game.
Art director Rikard Ryberg explains why Alone in the Dark's horror is "grounded" in realism By Ian Dean published 18 March 24 The design inspirations and tech challenges behind Alone in the Dark.
Vertex 2024: see how HaZ Dulull blurs the line between film and video games in Unreal Engine By Joseph Foley published 11 March 24 The producer, director and HaZimation co-founder will discuss his transmedia approach to producing IP in movies and games.
Dune: Awakening's beautifully evocative concept art teases the year's hottest new Unreal Engine 5 game By Ian Dean published 5 March 24 Dust off your PS5.
Nightdive Studios are masters of retro game remakes - this is how it's done By Lewis Packwood published 29 February 24 Here's how the best retro game remakes are made.
Brothers: A Tale of Two Sons Remake review: a beautifully Grimm revamp By Ian Dean published 27 February 24 Bringing back all the feels.
Everything you need to know about digital twins By Lydia Taylor published 26 February 24 Lydia Taylor explains the advantages and applications of this emerging tech for creating diverse brand design assets.