Brothers: A Tale of Two Sons Remake - 'breathing life and depth' into a cult classic By Ian Dean published 21 February 24 How Unreal Engine 5 is enhancing a game design classic.
Unreal Engine 5 is the "highest form of sorcery" says Nightingale's art director By Ian Dean published 19 February 24 Inflexion Games's art director Neil Thompson takes us behind the curtain of the Fae Realms.
Framestore takes FLITE with Unreal By Trevor Hogg published 18 February 24 FLITE director Tim Webber discusses merging together two pipelines to make the ambitious short film.
Creating the art of Warhammer 40,000: Rogue Trader - "one picture is better than a thousand words" By Ian Dean published 16 February 24 Owlcat's art director Alexander Trufanov takes us behind the scenes.
AI can "Enhance your creativity rather than hinder it," says technical artist Vishal Ranga By Ian Dean published 14 February 24 Is there a place for AI in 3D art and game development?
Suicide Squad: Kill the Justice League review: Rocksteady at its best, in a genre at its worst By Ian Dean published 11 February 24 Clever, complex and visually impressive, but also so very dull.
Duncan Jones' new Rogue Trooper movie will use Unreal Engine 5 By Ian Dean published 29 January 24 The 2000AD strip gets Epic.
Senua's Saga: Hellblade II is the Unreal Engine 5 game to beat in 2024 By Ian Dean published 19 January 24 New dev footage looks incredible.
Why are fans in meltdown over Indiana Jones and the Great Circle? By Ian Dean published 19 January 24 It's all about perspective.
Cinema 4D: everything you need to know By Paul Hatton published 18 December 23 Get started in Cinema 4D, the 3D modelling, animation and simulation software, with our pro 3D artist.
The 12 gaming trends for 2024 that will shake things up By Lewis Packwood published 4 December 23 The gaming trends for 2024 include Nintendo Switch 2, Apple Vision Pro versus Quest 3 and more Unreal Engine 5 games.
Remnant 2's artists reflect on using Unreal Engine 5: "We're like the pioneers" By Ian Dean published 1 December 23 The story behind making Remnant 2 with Gunfire Games' Colin Post and Josh Gudmundsen.
Lords of the Fallen review: a little patchy but has enough new ideas By Ian Dean published 19 November 23 Flawed and quirky but has enough new ideas and support to succeed.
This 3D AI enables everyone to create complex game worlds By Ian Dean published 15 November 23 Square Enix and other leading devs are already on board, but Atlas AI will soon be available for all.
Unreal Engine 5: everything you need to know By Paul Hatton published 10 November 23 Unreal Engine 5 is the real-time creation platform that has it all for game development, visualisation, and VFX.
New bunny-themed video game looks like a dystopian dream By Natalie Fear published 8 November 23 It’s ‘Stray' meets ‘Cyberpunk 2077'.
The best indie games By Lewis Packwood published 8 November 23 Inventive and beautiful, the best indie games impress.
The Invincible review: beautiful art direction, but not for everyone By Ian Dean published 5 November 23 Inspired by Stanislaw Lem’s novel, The Invincible is a celebration of retrofuturism and Golden Age design.
Making Wayfinder: Airship Syndicate's art team interviewed By James Clarke published 3 November 23 Wayfinder's creative director, Joe Madureira, and his team reveal the secrets in their concept art for the upcoming RPG.